SOURCES SOUGHT
99 -- Unmanned Aerial Vehicle (UAV) realistic crew simulator.
- Notice Date
- 6/28/2006
- Notice Type
- Sources Sought
- Contracting Office
- M67399 Twentynine Palms, CA
- ZIP Code
- 00000
- Solicitation Number
- M67399
- Response Due
- 7/7/2006
- Description
- Marine Unmanned Aerial Vehicle Squadron 1 (VMU-1) has determined that a realistic crew simulator that incorporates specific features that includes stations for the Internal Pilot, Payload Operator, and Mission Commander, the External Pilot, an Intelligence Specialist, and an Imagery Analyst. VMU-1?s desired end state is a simulator that realistically replicates Pioneer unmanned aerial vehicle (UAV) missions for all crew members from pre-flight through post-flight and enables training across the broad spectrum of conflict from low-intensity counterinsurgency operations to a major regional war. The crew simulator should include the following seven PC-based stations. Master Station. The Master Station should enable the Master Station Operator (not the Mission Commander) to control the simulation by injecting friendly, enemy, and neutral units and actions as well as environmental conditions. The Master Station should: Enable the Master Station Operator to communicate with all other stations via VOIP and the Mission Commander Station, Intelligence Specialist Station, and Imagery Analyst Station via Microsoft Internet Relay Chat (MIRC), Enable the Master Station Operator to view simulated payload video, Enable the Master Station Operator to view simulated Falconview/Pioneer Digital Map System (PDMS), Enable the Master Station Operator to inject aircraft emergencies, ground control station, and communication system failures, and Enable the Master Station Operator to perform the roles of external units and agencies that the VMU crew interacts with throughout the conduct of the mission such as: The Supported Unit. In this role the Master Station Operator tasks the VMU crew to conduct surveillance and reconnaissance of desired targets, areas of interest, et cetera and clears fires against targets that the VMU crew detects and identifies. Aviation Command and Control Agencies. In this role the Master Station Operator provides the VMU crew with information pertaining to other airspace users for integration and deconfliction purposes. Artillery Batteries. In this role the Master Station Operator ?fires? artillery at targets that the VMU crew detects and identifies. Attack aircraft. In this role the Master Station Operator ?fires? precision-guided munitions at targets that the VMU crew detects and identifies. The Scenario Builder Toolkit feature so that the VMU can independently tailor training scenarios as required. Mission Commander Station. The Mission Commander Station should enable the operator to: Communicate with all other stations via VOIP and the Master Station, Intelligence Specialist Station, and Imagery Analyst Station via Microsoft Internet Relay Chat (MIRC), View simulated payload video, and View simulated Falconview/Pioneer Digital Map System (PDMS). Internal Pilot Station. The Internal Pilot Station should enable the operator to: Communicate with the other stations via VOIP; View simulated payload video; Complete all Internal Pilot system presets and checklists from pre-engine start to recovery; Operate the simulated Pioneer UAV as from the Replacement Ground Control Station (RGCS); Receive control of the simulated Pioneer UAV from the External Pilot Station after post-launch operational checks; and Transfer control of the simulated Pioneer UAV to the External Pilot Station for recovery. External Pilot Station. The External Pilot Station should simulate the perspective of an External Pilot standing parallel to the center of the launch/recovery area as he or she operates the simulated Pioneer UAV during launch, flight in the local pattern, and recovery. The station should enable the operator to: Communicate via with the other stations via VOIP; Complete all External Pilot system checklists from pre-engine start to recovery; Operate the simulated Pioneer UAV as from the Co-Pilot Box and Student Box; Launch the simulated Pioneer UAV via conventional takeoff, rocket-assisted takeoff (RATO), and pneumatic takeoff; Fly the simulated Pioneer UAV in the local pattern during launch, post-launch operational checks, and recovery; Transfer control of the simulated Pioneer UAV to the Internal Pilot Station after post-launch operational checks; Receive control of the simulated Pioneer UAV from the Internal Pilot Station prior to recovery; Transfer control of the simulated Pioneer UAV to the Student Box; and Receive control of the simulated Pioneer UAV from the Student Box. Payload Operator Station. The Payload Operator Station should enable the operator to: Communicate with the other stations via VOIP; Complete all Payload Operator system presets and checklists from pre-engine start to recovery; View simulated payload video; Control the simulated POP-300 payload in electro-opt ical mode, black-hot infrared mode, and white-hot infrared mode; and Illuminate targets with the simulated POP-300?s infrared pointer. Intelligence Specialist/Imagery Analyst Station. Two Intelligence Specialist/Imagery Analyst Stations are required, though the capabilities of each are identical. These stations should enable the operators to: Communicate with all other stations via VOIP and the Master Station and Mission Commander Station via Microsoft Internet Relay Chat (MIRC); View simulated payload video; Collect and annotate still imagery from the simulated payload video; and View simulated Falconview/ Pioneer Digital Map System (PDMS). Scenario Builder Toolkit. Because vehicle and equipment recognition and identification is a mission-critical skill for VMU crews, the Scenario Builder Toolkit should pay particular attention to the authenticity of friendly, neutral, and enemy vehicles and equipment as they appear through the simulated payload in both EO and IR modes.! Behavior Logic. Simulator behavior logic should enable units/vehicles/personnel to automatically complete actions and interact without input from the Master Station Operator. For example, a convoy moving through an urban area should automatically react to and interact with traffic or a friendly force that encounters an enemy force should automatically engage it, et cetera. The intent is to create a simulated battlespace wherein the VMU crew can conduct its mission against a realistic ?backdrop? of combatant and noncombatant activity. Movement. Unit/vehicle movements should be commensurate with the environment through which they move (i.e. travel faster on a hard surface road than on a dirt road or unimproved surface.) Actions. The Master Station Operator should be able to command units/vehicles/personnel to perform the following actions which, once activated, will continue until the action is completed as directed, the unit/vehicle/personnel encounters hostile action and reacts to it, or the Master Station Operator directs the unit/v ehicle/personnel to complete a different action. The following actions are essential for realistic training: Attack. Command selected units/vehicles/ personnel to attack selected units/vehicles within a selected area of the battlespace. Convoy. Command selected vehicles to move together from a point of origin to a series of designated waypoints and to a selected final destination. Cordon-and-Search. Command selected units to cordon-off a selected area and search each building within the selected area. Emplace an IED. Command selected personnel to emplace an improvised explosive device (IED) at a selected location. Helicopterborne Insert. Command a selected unit to move via helicopter to a selected area of the battlespace and then disembark the helicopter. Patrol. Command selected units/vehicles to conduct a mounted or dismounted patrol of a selected area. Raid. Command a selected unit to raid a selected building/area for a designated period of time and then withdraw to a predetermined area. Suicide Attack. Command selected personnel to conduct the following types of suicide attack: Suicide Vehicle-Borne IED (SVBIED)and Suicide Vest. Vehicle Checkpoint. Command selected units to conduct a vehicle checkpoint at a selected area. Terrain Database. While the terrain database should be upgradeable in the future to allow training in various locations to include the Middle East.
- Record
- SN01079639-W 20060630/060628221358 (fbodaily.com)
- Source
-
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