SOLICITATION NOTICE
69 -- Immersive Training Environment (ITE)
- Notice Date
- 6/22/2021 8:10:21 AM
- Notice Type
- Presolicitation
- NAICS
- 541330
— Engineering Services
- Contracting Office
- W6QK ACC-ORLANDO ORLANDO FL 32826-3224 USA
- ZIP Code
- 32826-3224
- Solicitation Number
- DRAFT_IT_CGF_RFS
- Archive Date
- 09/30/2021
- Point of Contact
- Mark A. Muniz, Phone: (407) 208-3213, John T. McCabe, Phone: (407) 208-3185
- E-Mail Address
-
mark.a.muniz6.civ@mail.mil, john.t.mccabe8.civ@mail.mil
(mark.a.muniz6.civ@mail.mil, john.t.mccabe8.civ@mail.mil)
- Description
- When the RFS is out of DRAFT format, the RFS will only be posted to the following TReX web link:�https://trainingaccelerator.org/opportunities/ In order to submit a solutions for this effort, you must be a member of the TReX consortium. The above link is live and you have unrestricted access to the posting from the TReX site. The TReX web link is your best resource for all updates to the posting. ****PLEASE NOTE, THIS IS A DRAFT REQUEST FOR SOLUTIONS (RFS). THE GOVERNMENT IS ACCEPTING ANY AND ALL�QUESTIONS RELATED TO THE DRAFT RFS. THE GOVERNMENT IS NOT REQUESTING OR ACCEPTING SOLUTIONS SUBMISSIONS.****� Immersive Training Environment (ITE)� The USMC is seeking ITE capabilities designed to meet contemporary and future training requirements that adapt as changes occur in the operational environment with hardware and software Computer Generated Forces (CGF) technology that will enable the USMC infantry team leader to reinforce decision-making skills and After Action Reporting for Commanders. The CGF should be able to create high fidelity simulations primarily Shoot no Shoot scenarios with the purpose to train Marines for the ever-changing realities of the 21st century. The CGF will provide the building blocks for creating tactical simulations requiring more than one entity. The CGF should meet Live, Virtual and Constructive objectives: Live - A simulation involving real people operating real systems. Military training events using real equipment are live simulations. Considered simulations because are not conducted against a live enemy. Virtual - A simulation involving real people operating simulated systems. Virtual simulations inject a Human-in-the-Loop into a central role by exercising motor control skills (for example:� flying jet or tank simulator), decision-making skills (for example:� Shoot no Shoot, committing fire control resources to action), or communication skills (for example, as members of a Marine Corps Special Operations Command team). Constructive - A simulation involving simulated people operating simulated systems. Real people enhance such simulations but are not involved in determining the outcomes. A constructive simulation will be a computer program. For example, a military user may input data instructing a unit to move and to engage an enemy target. The constructive simulation determines the speed of movement, the effect of the engagement with the enemy and any battle damage that may occur. These terms are not be confused with specific constructive models such as CGF, a generic term used to refer to computer representations of forces in simulations that attempts to model human behavior and human/systems interactions. The CGF is one of the Family of Systems (FoS) that provides realism within the ITE.� This feature is a Key Performance Parameter (KPP) for the ITE.� CGF allows unites to conduct essential tasks in a replicated contemporary operating environment.� A realistic environment sets the conditions to create both tactical and ethical dilemmas for the Marines. The development of a realistic environment (live, augmented or virtual) and associated scenarios are integral to the successful creation of an ITE. This prototype project is unclassified.
- Web Link
-
SAM.gov Permalink
(https://beta.sam.gov/opp/ede76944623c40b28f3b2255ed9c0a73/view)
- Record
- SN06039166-F 20210624/210623205059 (samdaily.us)
- Source
-
SAM.gov Link to This Notice
(may not be valid after Archive Date)
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